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Herringbone Bricks: Part 3 "Material Definition"

Herringbone Bricks: Part 3 "Material Definition" - is the final part of a three part tutorial series.

This tutorial focuses specifically on methods used to create material definition and ambient occlusion detail inside of Substance Designer.

• Workflows and techniques to create material definition with respect to PBR workflows.

• Using existing data from the height and normal maps for gloss and albedo.

• Workflows and methods to create storied details such as grime and age.

• Using masks to isolate detail as well as techniques to scatter detail around for a more organic and varied look.

Skill Level - Experienced to Intermediate

YouTube an overview video - https://youtu.be/8105FK_eqV0

Streaming Video - 2.5 hours total with 4 HD streaming video files.

Email - josh.a.lynch@gmail.com

Twitter - "bigred3d"

Polycount - "josh_lynch"


Herringbone Bricks: Part 3 "Material Definition"

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