Herringbone Bricks: Part 3 "Material Definition"
Herringbone Bricks: Part 3 "Material Definition" - is the final part of a three part tutorial series.
This tutorial focuses specifically on methods used to create material definition and ambient occlusion detail inside of Substance Designer.
• Workflows and techniques to create material definition with respect to PBR workflows.
• Using existing data from the height and normal maps for gloss and albedo.
• Workflows and methods to create storied details such as grime and age.
• Using masks to isolate detail as well as techniques to scatter detail around for a more organic and varied look.
Skill Level - Experienced to Intermediate
YouTube an overview video - https://youtu.be/8105FK_eqV0
Streaming Video - 2.5 hours total with 4 HD streaming video files.
Email - josh.a.lynch@gmail.com
Twitter - "bigred3d"
Polycount - "josh_lynch"